Research Human-Computer Interaction

The research area of human-computer interaction (HCI) covers the studies of the interplay between people and digital technology; interplay which simultaneously creates new digital use patterns and digital practices.

Information technology of today has become an inherent part of our everyday existence and is an intrinsic part of almost all products and services we encounter. HCI research at the Department of Informatics and Media has a strong design focus and is mainly oriented towards developing new solutions and tools for the creation of  fun, usable and powerful user interfaces, services and products. The HCI research group is also a driving force in the development of user oriented studies of new and innovative technological solutions. 

The group publishes it’s own work regularly for the benefit of the international scientific community at the same time working on national and international level collaboration projects with other parties such as foreign researchers, companies and public organisations.


In our research projects we study a number of things - from mobile technologies and interactive architecture to effective 3D visualizations for decision-makers. In addition, we conduct experimental studies of embodied interaction and we study both new interaction techniques for interactive learning and social media technologies. We are also focused on developing methods to bring together theoretical concepts with practical development and user-centered design of digital systems.

A few of our projects:

More research projects


We believe that to maintain the high quality of research it is important to stay on top of innovation in research and technology. Our researchers are actively involved in a variety of scientific projects. We contribute to the development of our field while simultaneously transferring the most up to date information through our research and courses. That said we also have our particular interests, research approaches and backgrounds.

Researchers MDI

Publications in Human-Computer Interaction

The latest Human-Computer Interaction publications at the department of informatics and media published in DiVA (the Digital Scientific Archive).

  • Løvlie, Anders Sundnes; Ryding, Karin; Spence, Jocelyn; Rajkowska, Paulina et al.

    Playing Games with Tito: Designing Hybrid Museum Experiences for Critical Play

    Part of ACM Journal on Computing and Cultural Heritage, 2021.


    This article brings together two distinct, but related perspectives on playful museum experiences: Critical play and hybrid design. The article explores the challenges involved in combining these two perspectives, through the design of two hybrid museum experiences that aimed to facilitate critical play with/in the collections of the Museum of Yugoslavia and the highly contested heritage they represent. Based on reflections from the design process as well as feedback from test users, we describe a series of challenges: Challenging the norms of visitor behaviour, challenging the role of the artefact, and challenging the curatorial authority. In conclusion, we outline some possible design strategies to address these challenges.

  • Eklund, Lina

    A Shoe Is a Shoe Is a Shoe: Interpersonalization and Meaning-making in Museums - Research Findings and Design Implications

    Part of International Journal of Human-Computer Interaction, p. 1503-1513, 2020.


    Digital technology is increasingly used to enhance museum experiences for visitors. Concurrently, research shows that people seldom visit museums alone, yet design often focusses on creating individual experiences. This article addresses this conundrum by examining visitor's social interaction and meaning-making in museums in order to provide empirical results actionable for design. It does so through an ethnographic approach combining observations and extended focus group interviews in an analogue museum. Results highlight how museums are social spaces, made so by active participant visitors. Processes of social meaning-making occur as visitors draw on objects in social identity-making and recontextualization - linking the past to the present -, play, share knowledge, and engage in embodied practices. The study suggests shifting from designing personalized towardinterpersonalexperiences. Four design sensitivities are presented: Interpersonalized meaning-making, playful sociality, social information sharing, and social movement.

    Open access
  • Turmo Vidal, Laia; Zhu, Hui; Riego Delgado, Abrahan

    BodyLights: Open-Ended Augmented Feedback to Support Training Towards a Correct Exercise Execution



    Technologies targeting a correct execution of physical training exercises typically use pre-determined models for what they consider correct, automatizing instruction and feedback. This falls short on catering to diverse trainees and exercises. We explore an alternative design approach, in which technology provides open-ended feedback for trainers and trainees to use during training. With a personal trainer we designed the augmentation of 18 strength training exercises with BodyLights: 3D printed wearable projecting lights that augment body movement and orientation. To study them, 15 trainees at different skill levels trained three times with our personal trainer and BodyLights. Our findings show that BodyLights catered to a wide range of trainees and exercises, and supported understanding, executing and correcting diverse technique parameters. We discuss design features and methodological aspects that allowed this; and what open-ended feedback offered in comparison to current technology approaches to support training towards a correct exercise execution.

  • Chisik, Yoram; Altarriba Bertran, Ferran; Schaper, Marie Monique; Márquez Segura, Elena et al.

    Chasing play potentials in food culture: embracing children's perspectives



     In this one-day workshop, we will explore how food related culture and traditions can guide the design of playful technologies and experiences. Using food as an accessible starting point, we aim to bring together a diverse set of participants in order to share and make creative use of playful traditions and food stuffs through hands-on prototyping, play and discussion. At the end of the day we expect to further advance our methodological inquiry with insights on how children's natural affinity to play can be leveraged in co-design explorations aimed at chasing play potentials in foods and food related practices as well as expand the repository of play-food potentials we have been curating for the past months. Overall the workshop will contribute to enriching the set of tools available for designers interested in play and technologies for everyday use, in and beyond the food domain.

  • Altarriba Bertran, Ferran; Duval, Jared; Márquez Segura, Elena; Turmo Vidal, Laia et al.

    Chasing Play Potentials in Food Culture: Learning from Traditions to Inspire Future Human-Food Interaction Design



    In this pictorial, we turn to culture and traditions to present an annotated portfolio of play-food potentials, i.e. interesting design qualities and/or interaction mechanisms that could help promote playful and social engagement in food practices. Our portfolio emerged from a one-day workshop where we played with and analyzed a collection of 27 food traditions from diverse cultural backgrounds and historical periods. We highlight play forms and experiential textures that are underexplored in Human-Food Interaction (HFI) research. Our contribution is intended to inspire designers to broaden the palette of play experiences and emotions embraced in HFI.

  • Altarriba Bertran, Ferran; Turmo Vidal, Laia; Dagan, Ella; Duval, Jared et al.

    Chasing Play with Instagram: How Can We Capture Mundane Play Potentials to Inspire Interaction Design?

    Part of CHI EA '20, 2020.


    Play and playfulness permeate our daily lives and are often the target of interaction designers. Yet, designing for play while embracing the idiosyncrasies of users and their contexts is challenging. Here we address recent calls for new situated and emergent play design methods by turning to social media, which is currently a source of inspiration for arts, crafts, fashion, and more. We present an exploration of how Instagram may help designers capture and share instances of mundane playful engagement to inspire play design. We report on the findings of a pilot study where we experimented with the tool, and raise a challenges and open questions we plan to address in the future. Our work can trigger discussions among researchers about the potential of social media as a design tool and inspire action towards collectively defining strategies to leverage that potential.

Last modified: 2021-04-26